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Procedural Content Generation
range from level generators in the games industry or semi-automated tools for generating textures and 3D geometries to generated animations for virtual characters. In particular, the use of machine learning [...] Noor & Togelius, Julian & Nelson, Mark. (2016). Procedural Content Generation in Games. 10.1007/978-3-319-42716-4. Lindenmayer, Aristid & Prusinkiewicz, Przemyslaw. (1990), The Algorithmic Beauty of Plants …